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Welcome to Sylv's
Docking Station Page for GNU/Linux
I became interested in the artificial life game, Creatures, when
it was first introduced to the public in 1996 and at that time, I
ran the software on the Windows 3.1 platform. Since then,
Creatures2 and Creatures3 were released for Microsoft
Windows. The latest release from Creature Labs, Docking
Station, is the first in the series to be ported to Linux.
There are many within the Creatures Community that regard
Docking Station as a scientific hobby instead of a mere computer
game. As in Nature, the life systems within the Creatures
series possess emergent properties: from starting simplicity
one can have an incredibly complex, collective result. The
behavior of each system as a whole is unpredictable from
examination of its constituent parts alone. Steve Grand, senior programmer for Creatures1,
felt the Norns, the artificial life that run amok within Docking
Station, were "probably the closest thing there has been to a new
form of life on this planet in four billion years."<1>
The Norns have "artificial neural networks for sensory-motor
control and learning, artificial biochemistries for energy
metabolism and hormonal regulation of behavior, and both the
network and the biochemistry are "genetically" specified (digital
DNA) to allow for the possibility of evolutionary adaptation
through sexual reproduction."<2>
Docking Station allows the user
to interact in real time with the Norns within a 2D world of a
living spaceship comprised of four rooms; the Norn Meso, Capillata
Hub, Comms Room and the Workshop. Within the world there are
a number of objects; food machine, learning machine, elevators,
doors, toys, etc., that the Norns can interact with. When the
user's mouse enters the DS window, it changes into an image of a
human hand and with it, the user can pickup and drop objects,
communicate with the Norns through keyboard input, tickle a Norn to
generate a positive "reward" or gently slap her/him to generate a
negative "punishment".
Norns can learn a simple language by either keyboard input from
the user, by activating the Learning Machine or by
interacting with other Norns. Look out if within a group of
ten or so Norns, one Norn decides to express that she/he "likes"
another Norn. This event usually triggers a chain reaction
where each Norn decides to declare their feelings for another
Norn... over and over and over, in what I call a "like
Festival of Joy". It ends a minute or so later usually
leaving the user with a slight headache. <grin>
The DS world can be expanded by docking to the Creatures3 world
if Creatures3 is also installed on the user's system. A
unique feature of DS is the user's ability to connect to the
Internet within the game allowing one to communicate with other DS
users via chat and email. Most importantly, the Internet
connection allows the Norns to use a device called a portal,
to warp to other user's online worlds. What fun!
Registration and the free Linux download of Docking Station can
be found at Docking
Station Central, a part of Gameware Development.
<1> Grand, Steve: Creation - Life and How
to Make It , 2000 (Weidenfield & Nicolson)
<2> Grand, Steve; Cliff, Dave; Malhotra,
Anil: Creatures: Artificial Life Autonomous Software Agents for
Home Entertainment, 1996 Millennium Technical Report 9601:
University of Suxxex Technical Report CSRP434  |
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